domingo, 1 de marzo de 2009


Wolves sheep and cabbage.

please help the man in the boat to move the wolf, the sheep and the box full of cabbages across the lake.

is important that: wolves eat sheep and sheep eat cabbages.

Press PLAY to play that you'll find in the upper right.

You will find 4 icons with one GO words and 3 pictures of the wolf, the sheep and the box full of cabbages.

To raise or lower each of them have to press the icon at the top and it is to move have to press the boat GOLlamaremos initial andalusia end A and end at the other end B. raises sheep and carry it to extremes B. Leave it there and back end andalusia A. wolf climbs andalusia andalusia end B and go, get the lamb and return to end A. leaves the sheep and cabbages limps, go to the end and leave B with the wolf A Return to the extreme by the sheep and carry it to the end B Won to see more games logica visit: http://www.plastelina.net/


Starting and closing Access 2007


Here are the two basic ways to start Access 2007.


From the Start button, usually in the lower left corner of the screen. Place the cursor and clicking on the Start button displays a menu, place the cursor on the program, you also list the programs that are installed on your computer then look for Microsoft Office and Microsoft Access, click on it, and start the program.


From the Access 2007 icon on the desktop. Access 2007 can now start trying to get everything you explained. When doing the exercises you can also combine two of the sessions so that we explain here. To close Access 2007, you can use any of the following: Click the close button Press the key combination ALT + F4. Clicking the Office Button and click Exit Access.



Returns the logical value FALSE.


Syntax FALSE ()


Comment You can also type the word FALSE directly into the spreadsheet or Microsoft Excel formula and interpreted as the logical value FALSE

Moving missionaries and the cannibals smoothly


HOME ALGORITHM


we have to board a lake 3 cannibals and 3 missionaries who have to move to another part of the lake, the process will be as follows for those who are not cannibals eat the missionaries.


To push the boat click on the GO button, and ride the cannibals and missionaries andalusia boat you click on them.

1* is mounted to the boat a cannibal and a missionary are to Part B of the lake is low and the cannibal, the missionary returned to part A of the lake.

2 * To be a missionary in the lower part of the lake where 2 missionaries, cannibals and 2, then ride the boat and go 2 cannibals to Part B of the lake is another cannibal is low and is a cannibal returns to the other part of the lake.

3 * It lowers the cannibal in Part A of the lake and the boat ride is 2 missionaries, go to Part B of the lake is low and is mounted 1 missionary cannibal 1, then 2 is returned to the part of the lake.
4* When they kicked the missionary and the cannibal, the cannibal is low and is mounted on the last mission, then the 2 missionaries go to part B of the lake, there are 2 lower mounts missionaries and cannibalism.

5 * This cannibal becomes part of the lake and pick up another cannibal, what leads to part B of the lake is low and the other 1 cannibal back for the last cannibal who is in Part A of the lake, then these 2 go to Part B of the lake and down the 2. Thus passed 3misionero and 3 cannibals that if there were no problems


END ALGORITHM

lunes, 23 de febrero de 2009










Tuesday February 3, 2009



Bluetooth is an industrial specification for wireless Personal Area Networks (WPANs) that allows the transmission of voice and data between devices via a secure radio link and free globally (2.4 GHz). The main objectives to be achieved with this standard are: Facilitate communications between mobile and fixed. Remove cables and connectors between them. Offer the possibility of setting up small wireless networks and provide data synchronization between our personal computers. Devices with greater intensity using this technology are those of the telecommunications and information technology staff, such as PDAs, mobile phones, laptops, personal computers, printers and digital cameras.



Posted by HECTOR EDUARDO ALZATE RESTREPO at 17:57 0 comments The technology is accessible to anyone



EVALUATION OF THE ALGORITHM



Let us assume that at a certain moment of their departure can choose between two moves: T1D or C5CR. Which play? You fit comfortably in his chair and quietly begin their analysis, saying to themselves the possible moves: I can play T1D and probably play A2CD, or take my DWP, which is now defenseless. What then? I like that position? But there are a move in his analysis and then put them face long, the play of the Tower and were not interested. Therefore, considering the horse-play. What if I C5CR? He can miss with P3TR I C4R game, capture the rioja with your Bishop, I again attacked and captured my Lady with their tower. That does not seem very accurate ... So the game of horse is not good. Must see again the hand of the Tower. If the game A2CD, I can answer P3AR, but if that happens to catch my DWP? I can play then? No, the play of the Tower is not good. I consider the play horse again. Therefore, C5CR, P3TR; C4R, A x C D x A, T5D's not good! So I should not move the horse. Try to move the tower again. T1D, D x PT. At this point, you throw a glance at the clock. Dios mio! And take thirty minutes wondering whether to move the tower or the horse. If true, you are really hard time. And then, suddenly, it happens the happy idea. Move that Torre or the horse? Unlike A1CD? And without any difficulty, without any analysis, you move the pin. Exactly as before, only without considering it. The previous story taken from the book Think like a great teacher, Alexander Kotov is a reflection of a situation fairly common even among players of great skill and high competitive level. We tend to devote 100% of our time and effort to the study of the theory leaving aside a critical element as is the ability to perform our calculations or assessments in an efficient manner. In-depth knowledge of patterns of any opening, we are safe and could lead to any material or positional advantage to the stage in the middle game and once at that point, our tactical training and strategic skills are not always sufficient to maintain or increase that advantage when our thinking is confused and unsystematic. It is in situations like the above, which weighed the adoption of a mechanism as algorithm analysis sistematizacion positions could bring big benefits. A flowchart is a graphical representation of the algorithm and an algorithm is a sequence of instructions that allow the resolution of a problem in the most efficient and simple as possible. Objectives achieved through the use of the algorithm: 1 .- It forces begin the analysis by the hand of the opponent (very important). 2 .- Allows to manage time more efficiently. 3 .- It reduces the loss of material through carelessness. 4 .- It requires analysis in the same way and in the same order, with no improvisation; convirtindose soon in a good habit. Note: The algorithm illustrated above is only an example that we need to try to convey the central idea, please use the forum or send us your ideas of what should be the final evaluation of algorithm variants on chess.



Posted by HECTOR EDUARDO ALZATE RESTREPO at 17:28



Monday February 2, 2009



global algorithm An algorithm is an organized series of steps that describes the process to be followed for solving a specific problem. In 1970, together with John Henry Holland, was one of the most promising lines of artificial intelligence, the genetic algorithms. They are called so because they are inspired by biological evolution and its genetic and molecular basis. These algorithms do evolve a population of individuals subjected to random actions similar to those involved in biological evolution (mutation and genetic recombination), as well as a selection according to some criteria, depending on which determines the individual more adapted to survive, and which are less suitable, they are discarded. It is also known as evolutionary algorithms, and includes the strategies of evolution, evolutionary programming and genetic programming. Within the latter had made the curious: In 1999, for the first time in history, was granted a patent for an invention not made directly by a human being: an antenna in odd ways, but it works perfectly in the conditions to which it was intended. There is, however, there is nothing unfair in the fact that the author of the genetic algorithm which went the way of the antenna has been attributed the authorship of the patent, as he wrote the program and devised selection criteria that led to the design patented. A genetic algorithm is a directed search method based on probability. Under a very weak condition (that the algorithm maintains elitism, ie, always save the best part of the population without making any changes) it can be shown that the algorithm converges in probability to the optimum. In other words, by increasing the number of iterations, the probability of having the best in the population tends to 1 (one).



Posted by HECTOR EDUARDO ALZATE RESTREPO at 17:29 0 comments Subscribe to: Posts (Atom)